shiichan

Customize Claude Code with Mods in TypeScript

Hi everyone, it's Shii-chan!

Claude Blog claude.com

There's now a way to reshape Claude Code to your own taste. No more waiting for official features!

What was announced?

The Claude Blog introduced mods: small TypeScript functions that customize how Claude Code behaves (launch date: October 1, 2026). You can write them yourself or ask Claude Code to write them. Mods ship inside plugins and work in both the Claude Code CLI and the desktop app.

Why it matters

Until now, changing behavior meant waiting for an official feature. With mods, developers can adjust it themselves.

What changes

Mods can do things like:

  • Rewrite a prompt before it reaches the model
  • Block or modify tool calls
  • Approve or deny permission requests
  • Redact secrets from outputs
  • Modify or replace UI elements

Dive Deep

How it works

Mods work as event hooks. Whenever Claude Code calls a tool, requests a permission, or renders UI, it emits an event that a mod can intercept. A mod can run before, after, or instead of the event. Multiple mods stack and run in load order.

Good to know

  • Security: mods aren't sandboxed. They access the machine like Claude Code itself, so be careful what you install
  • Org controls: on Team and Enterprise plans, a built-in mod called sec-default prevents unauthorized actions
  • Built-ins as mods: features like /diff now ship as replaceable mods
  • Sharing: distribute mods as plugins through the Claude directory

Wrap-up

  • Mods are small TypeScript functions that change how Claude Code behaves
  • As event hooks, they can step in on prompts, tools, permissions, and UI
  • They stack and run in load order
  • They aren't sandboxed, so trust your sources
  • They ship as plugins and work in the CLI and desktop app

This one is for heavy Claude Code users with a list of "I wish it did this"!